![]() ![]() I got in touch with my dev partner through the jam's dedicated Discord server and, until the very end, we fought the 14-hour time difference (they were based in South America) to create the first version of Dragon War. there was another Brackeys game jam coming up and the COVID-19 pandemic was in full swing meaning I had nowhere to go, had limited interactions with people and had free time I was more than willing to spend. ![]() I have been leisurely writing code during my free time up to this point and making games mostly for study purposes when I was hit with the idea of working with a team. Link to the original game: Dragon War (with peer reviews!)ĭragon War is, among the finished and (~many~) unfinished games I have been involved in, the one which presented me with the most opportunities for growth, primarily because of the setup (worked with a team) and the nature of the game (RPG, involved combat). Notes on used assets, libraries and functionsĪll art assets were produced by our artist.Īll sound assets were produced by our sound composer. *Used Unity Collaborate initially and eventually Git for version control.Ħ (2 developers including myself, 1 writer, 1 artist, 1 sound composer, 1 game designer)įebruFebruary 21, 2021 (game jam proper), April 2021 - July 2021 (solo development) *development currently on hiatus *Explored the Unity addressable asset system for a more dynamic asset management system, most especially those used for character animation. *Was included in the polishing of the game concept post-competition and collaborated with my teammates (a developer and an artist) for the improvement of the UI. *Implemented the saving of game data between scenes and in between program runs via a data management save and load system using serialization. *Developed the entire inventory system while utilizing scriptable objects. *Coordinated events between scripts and made sure everything went smoothly. ![]() *Streamlined character movement by employing state machines. *Developed the entire turn-based combat system including the user interface (UI), heads-up display (HUD), menus, character animation and scripting. Unity, Unity Collaborate, GitHub, Visual Studio, Trello Become the greatest warrior ever in this simple, Pokémon-like RPG that involves dragons and fighting and weird-looking enemies! Contains fast-paced, turn-based combat in-game! Role ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |